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ONLINE || Character Design for games || WORKSHOP with David Ko.

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ONLINE || Character Design for games || WORKSHOP with David Ko.
DATE: 25, 26 & 27 July, 2025.
SCHEDULE: ( Madrid (Spain) time):
Friday, 25 July . 4:30pm to 7:30pm Break 07:30pm-08:00pm and from 8:00pm to 11:00 pm
Saturday, 26 July 4:30pm to 7:30pm Break 07:30pm-08:00pm and from 8:00pm to 11:00 pm
Sunday. 27 July 4:30pm to 7:30pm Break 07:30pm-08:00pm and from 8:00pm to 11:00 pm

LANGUAGE during the course: English.

Online platform: Google Meet.
 

ONLINE || Character Design for games || WORKSHOP with David Ko.

DAY 1 – Understanding Character Design

🔹 Part 1 (4:30 PM – 7:30 PM)

Instructor introduction and course overview

The role of a character designer in games

Differences between character design in games, films, and animation

What makes a good character design

How to create character designs with strong silhouettes and embedded narratives

🔹 Break (7:30 PM – 8:00 PM)

🔹 Part 2 (8:00 PM – 11:00 PM)

Gesture drawing within basic character sketch limitations

Explanation of value levels

Explanation of detail levels

Explanation of shape language

If time allows, a simple demo will be shown

DAY 2 – Portfolio Strategy & Concept Art Process

🔹 Part 1 (4:30 PM – 7:30 PM)

[Session 1] Effective Portfolio Strategy

Understanding character art requirements in the game industry

Genre-specific concept strategies (RPG, FPS, MOBA, etc.)

Talent preferences of different game studio.

Benefits of having a portfolio with a clear IP goal

[Session 2] Character Art from a Developer’s Perspective

Analysis of good/bad design examples

Artist mindset & essential skill sets

[Session 3] Overview of the Concept Art Process

Reference gathering and narrative setup

Silhouette & proportion experiments

Style guides and technical constraints

Color/material callouts, paint overs

🔹 Break (7:30 PM – 8:00 PM)

🔹 Part 2 (8:00 PM – 11:00 PM) (3 hours)

Live demo session based on the above process

Character demonstration

DAY 3 – Finalizing Character & Feedback

🔹 Part 1 (4:30 PM – 7:30 PM)

weapon design for characters worked on the previous day

Showcasing a material callout sheet for collaboration with 3D artists

🔹 Break (7:30 PM – 8:00 PM)

🔹 Part 2 (8:00 PM – 11:00 PM)

Participant portfolio review (based on workshop content)

Real-time feedback using paint-over methods

Q&A and workshop conclusion

 

*Frequent questions:

What happens if I can’t see the classes live one day?

• No problem. All classes are live but will also be recorded and posted on our platform. So you can see them whenever you want throughout the duration of the course. This means that if you cannot attend your class live at the stipulated time, you will be able to see them on the platform until the end of the course. These video-classes posted on the platform can be viewed unlimitedly during the duration of the course but cannot be copied or downloaded. They can also be viewed for 6 months once the course is over.

When can I see the classes I did not attend live?

• 24-hour access to the virtual platform where you can consult all the information or documentation of the course, access all the classes that have already been taught or the proposed exercises. When, where and at the rate you want.

*For any question, do not hesitate to contact us at the email: info@lagaleriaroja.com

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ONLINE || Character Design for games || WORKSHOP with David Ko.
DATE: 25, 26 & 27 July, 2025.
SCHEDULE: ( Madrid (Spain) time):
Friday, 25 July . 4:30pm to 7:30pm Break 07:30pm-08:00pm and from 8:00pm to 11:00 pm
Saturday, 26 July 4:30pm to 7:30pm Break 07:30pm-08:00pm and from 8:00pm to 11:00 pm
Sunday. 27 July 4:30pm to 7:30pm Break 07:30pm-08:00pm and from 8:00pm to 11:00 pm

LANGUAGE during the course: English.

Online platform: Google Meet.
 

ONLINE || Character Design for games || WORKSHOP with David Ko.

DAY 1 – Understanding Character Design

🔹 Part 1 (4:30 PM – 7:30 PM)

Instructor introduction and course overview

The role of a character designer in games

Differences between character design in games, films, and animation

What makes a good character design

How to create character designs with strong silhouettes and embedded narratives

🔹 Break (7:30 PM – 8:00 PM)

🔹 Part 2 (8:00 PM – 11:00 PM)

Gesture drawing within basic character sketch limitations

Explanation of value levels

Explanation of detail levels

Explanation of shape language

If time allows, a simple demo will be shown

DAY 2 – Portfolio Strategy & Concept Art Process

🔹 Part 1 (4:30 PM – 7:30 PM)

[Session 1] Effective Portfolio Strategy

Understanding character art requirements in the game industry

Genre-specific concept strategies (RPG, FPS, MOBA, etc.)

Talent preferences of different game studio.

Benefits of having a portfolio with a clear IP goal

[Session 2] Character Art from a Developer’s Perspective

Analysis of good/bad design examples

Artist mindset & essential skill sets

[Session 3] Overview of the Concept Art Process

Reference gathering and narrative setup

Silhouette & proportion experiments

Style guides and technical constraints

Color/material callouts, paint overs

🔹 Break (7:30 PM – 8:00 PM)

🔹 Part 2 (8:00 PM – 11:00 PM) (3 hours)

Live demo session based on the above process

Character demonstration

DAY 3 – Finalizing Character & Feedback

🔹 Part 1 (4:30 PM – 7:30 PM)

weapon design for characters worked on the previous day

Showcasing a material callout sheet for collaboration with 3D artists

🔹 Break (7:30 PM – 8:00 PM)

🔹 Part 2 (8:00 PM – 11:00 PM)

Participant portfolio review (based on workshop content)

Real-time feedback using paint-over methods

Q&A and workshop conclusion

 

*Frequent questions:

What happens if I can’t see the classes live one day?

• No problem. All classes are live but will also be recorded and posted on our platform. So you can see them whenever you want throughout the duration of the course. This means that if you cannot attend your class live at the stipulated time, you will be able to see them on the platform until the end of the course. These video-classes posted on the platform can be viewed unlimitedly during the duration of the course but cannot be copied or downloaded. They can also be viewed for 6 months once the course is over.

When can I see the classes I did not attend live?

• 24-hour access to the virtual platform where you can consult all the information or documentation of the course, access all the classes that have already been taught or the proposed exercises. When, where and at the rate you want.

*For any question, do not hesitate to contact us at the email: info@lagaleriaroja.com

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