DATE: 10, 11 and 12 June 2022.
On the first day, Pablo will start with an introduction about his career, some advices for beginners of what to do and what not, how you can swap between jobs and keep yourself motivated to keep working. Afterwards he will carry out a quick explanation of the brief we are going to work next, how to start searching your own refs, prepare the tools and resources for our painting and getting some assets ready to start the work, while he uses Blender and Zbrush as main 3D softwares.
On the second day, Pablo will continue working in Zbrush and blender till we start having everything ready to work in some proposals for us to show a ”Client” in this case our selfs. what we can change or refine to get our painting into the next level, all of this will count with some blender workflow tips and zbrush as well, and also quickpaintover over the renders to loose the 3D aspect of it before the presentation
On the last day, Pablo will finalize the image in Photoshop, adding photobashing elements and also giving some other guidelines and advice on the matter.
Each student will receive feedback on the work process from him and can make all the consultations he deems necessary to Pablo during the workshop.
Pc and tablet with Zbrush, Octane Standalone, Photoshop or Blender. The workshop can be done with any of these programs because the theory can be applied in the same way for any modeling or rendering platform.